Ryan Donofrio
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I design and build production software across the stack, from multi-model AI systems and native iOS apps to real-time backends, cloud infrastructure, and immersive VR and AR.
15 years building software.
I started building software at age eight, back in 2011. A few years later I shipped one of the first apps accepted into Apple's original Apple Watch developer program. That early access has continued: I get hands-on time with unreleased Apple hardware and software, testing new devices and working directly with Apple engineers at their headquarters before they reach the public. Since then I've spent over 15 years building software across AI, mobile, VR and AR, spatial computing, and cloud.
These days I lead the team at iQDigital, where we build AI platforms, mobile and web apps, and immersive experiences. My work runs from multi-model LLM orchestration and prompt engineering to real-time backends, cloud infrastructure, and native Swift.
I have a B.S. in Computer Science from Rutgers University and studied Immersive Media and Mixed Reality at Sacred Heart University, where I researched VR and AR at the NeXReality Lab.
Products and companies.
AllChat
Live · iOS & WebAsk ChatGPT, Claude, Gemini, and Grok at the same time. Four models run in parallel and return one consensus answer.
askallchat.com →AppFlight
BetaShip native iOS apps without opening Xcode. It takes a prompt all the way to the App Store, then fixes Apple's rejections on its own.
appflight.dev →iQDigital
StudioAn AI and software studio building custom agents, automations, and mobile apps for businesses that want to move faster.
iqdigitalai.com →Anime Royale
RobloxA real-time anime card battle game on Roblox, made with the Blackbox team. Players collect units, build decks, and duel head to head.
Play on Roblox →Where I've built.
Founder & Lead Developer
iQDigital 2023 to now- Built a production iOS app integrating 400+ AI models from OpenAI, Anthropic, Google AI, Grok, and OpenRouter, routed through Google Cloud Functions with server-side key encryption, rotation, and session management that keeps every key off-device.
- Engineered intelligent model routing that reads a query's task type and complexity, then picks the best model per request with token counting, rate limiting, and retry logic.
- Designed a multi-model consensus pipeline: parallel model queries, SSE streaming, JSON validation, weighted scoring, and disagreement detection that flags conflicting answers.
- Shipped a full iOS app in Swift and SwiftUI with Firebase, StoreKit 2, and RevenueCat for subscription billing.
Software Engineer & AI Developer
Axial Digital 2018 to now- Built and shipped VR applications in Unity and C# for healthcare and pharma clients across Oculus, Meta Quest, HTC Vive, Pico, Apple Vision Pro, and SteamVR.
- Brought AI into the production pipeline for 3D asset generation, automated refactoring, and content iteration. It cut production costs within a month of adoption.
- Launched an iOS, iPadOS, and visionOS app in SwiftUI, and got early access to work with Apple engineers on spatial computing features before launch.
Quality Assurance Engineer Consultant
Meta Jun 2024 to Jul 2024- Ran 50+ scenario-based tests on prototype hardware, tracking real-time device communication, latency, and sync with diagnostics tools, and documented firmware and connectivity bugs that improved device stability.
Software Engineer Intern
Mosaic May 2023 to Nov 2023- Built VR training simulations in Unity, C#, and Azure with 4,000+ scenario combinations driven by a backend CMS, HTTP request handling, and a live admin proctored view.
- Added AI to the training pipeline to improve learning and retention, which lifted engagement by 28%.
Software Engineer Intern
Sacred Heart University, NeXReality Lab Sep 2021 to May 2023- Built multiplayer VR physics simulations using Photon Networking and WebRTC in Unity, rendering real-time equations while syncing object data to a professor dashboard through Photon RPCs.
- Automated the whole professor workflow with one-click launch, automatic student tracking, and live score aggregation. Multiple classes adopted it in place of traditional lab exercises.
Software Engineer Intern
Merck & Co. May 2021 to Aug 2021- Contributed to a 200K+ line Unity and C# codebase building an interactive VR experience on Oculus that demonstrated pharmaceutical medications to healthcare professionals.
The stack I build with.
AI & LLMs
Mobile
Languages
Cloud & Infra
VR / AR / XR
Web & Tools
Off the clock.
Scuba diving
Diving the reefs off Little Cayman.
Wakeboarding
Out on the lake every summer.
Rebuilding cars
Rebuilt a 2024 BMW M8 Competition and many more.